This page and site are under development. It is a work in progress and this is your view behind the veil. The sections below roughly coorespond to the Main Hall but now have section icons indicating their status. If you're coming directly back here, you may want to pop out to the more proper Main Hall.
Advanced Rituals. As so many people do, I independently came up with something similar to something else. In this case it's "Advanced Rituals" and "Circle Casting". I need to read up on exactly what that is, but my approach is more about plot development and is always a lengthy undertaking of a group of people. What is kinda special is that I also came up with an immense library of Advanced Rituals. I am developing new ones and it's pretty fun.
The Spell Description Language. I've been kicking around "SDL" since I was a kid. It is at version 2.1 of the reference manual. It's an extension language and pretty flat and easy to script. This is a modern version. What I'm attempting to do is make it a way to reference and level-set all spells. But also to do things with a little more contingencies. I'm thinking about what I want in an SDK for it. So far I have a small library and a playground where you can write your own spells. I also generate a spell card from the SDL code.
I visited Versailles and came across a strange board game. I snapped a picture. I'm doing some playing with turning it into something. It's called the Game of Hope.
Treasure Coffers. I visited a Musee de Cluny and saw a whole bunch of medieval coffers. That inspired me to make something I've wanted to make for a while. I put together a coffer treasure system. It makes getting treasure far more interesting for the player and for the GM. You don't just get a chest. You don't just get a +1 short sword. You now get something that is described, intriguing, and perhaps beautiful. I also made it so you can share, download, save, or even add to your Discord. There are a bunch of options to control what you may find and what it may look like. I'm pretty happy with this.
I'm working on Character in earnest now. I want to make it something special. It's going to bring together a lot of different features of the site. Start with the City Guide and work down to Taverns or various types of Shops in that city. I think you'll like it. It's all about characters -- not rolling stats.
I've put a lot of time into getting city maps to have enough features and stay procedural. They're pretty sweet at this point. It took a lot of errors to get rivers, coasts, walls, and moats working correctly. More on this in a bit.
Also under dev, I'm making a portrait system for the characters I create procedurally. It's challenging. It has taken many many weekends. But I'm feeling pretty good about it. It will still take months of tweaking and then months of running. But it should mesh well with the character system.
I built an English to Quenya or Sindarin translation service. I'm putting some finishing touches on it. But it's intended to have enough citations to be on the scholarly side of the community.
We now have a UI for the map system, so we now have a "map maker".
The book of names is a pretty well-oiled machine at this point. The Index Codex gives a nice view. Development Details are a little dated at this point.
This morals questionaire was fun to build. It really is pretty scientific. It will nail your alignment in 15 questions.
This really should be the next thing I buckle down on. Trait, personae, descriptions A book of characters. Characteristics: Unique Personalities for NPCs
Parts of this generator are interesting, but it is a bit too random. I may see if it's a basis for anything. Definitely quirky.
This is time-consuming, but a nice detour to the other side of my brain. 5e half-dryad and myxin done. Also created some name generators for them. Many other species left to detail.
Once I get enough weight behind my character APIs, I'll definitely want to do a Discord integration or two.
I did a fair amount of legwork for the The Dungeon Master's City Guidebook already. I just have the more interesting coding aspects. Note to self: Also remember the concept notes.
City Map has so much to offer and make better.
Azgaar's Fantasy Map Generator should get a version update.
There are some procedural generators out there that make dungeons. I'm not so keen on them.
Click to regen the below map.
Taverns are close to done. Well the names are done. And I'm really happy with them. Especially so on the heritages and individual tavern type selectors. But I need to build out the food & menu items. Not hard. I'm not sure why I haven't knocked it out already.
Hooray. Finally made a front-end to these so they can be retrieved individually. I previously had almost all of these place names. But you only saw them occassionally when they were part of a name of a tavern or a prepositional phrase of someone's name "of" or "from" a place. All good now (link).
Enter The Potion Library to discover and steal unique potion recipes and formulae. Guests are encouraged to use the notation service.
Visit the Infinite List of Potion Shops which can include the town or owner's name.
This is a labor of love. I don't have them all myself. Books of magic in limited circulation. Transcribe all the old circulation veil manuscripts.
I kinda just like this image for books on magic.
Oh. I forgot about doing the SDL. I really should see if I could craft that. What is "that"? The Spell Description Language. Basically a programmer's extention language. The cute part is that if you fuel it with spell points of the clock cycle and damage then you just supply the primatives and language.
Given what I did with potions, I could make something semi-neat. But semi-neat has a lot of semi-bad. It might require some multi-phase procedural gen with an AI gen cleanup. Could couch it in a 5e/d20 Template.
Peruse Elvish love letters, Dwarvish bills of lading, The writings of Men, and magical symbols. Write a sample and then download it as an image or share it. Supports font color, alignment, font selection, and size. Has image download with background image. Also has option to copy image of text with transparent background to paste-buffer. Oh, and 127 fonts. And I converted them all to every font format a browser could want (.eot, .otf, .svg, .ttf, .woff, and .woff2). Ah, and I added a copy-link sharing which was more of a PITA than it should have been, but I do want those nice Unicode characters. All of this is done in a way that the fonts are not provided directly which is kinda cool. The average age of them is about 25 years old.
Update this bad boy Armoria Shields. File this under circular sad: I used to have to draw these add the dungeoneer shield. Heraldry, Coats of Arms, and Banners.
Ever consider what a giant solid ball of some mineral might weigh? This page tells you why you might want to know. The calculator gives you the weight for any size up to ten feet in diameter and for 24 metals, 20 types of wood, 60 other minerals, and 51 other materials.
The spheres are cool, but I had started on the whole underlying magic parts and it is pretty cool. I just haven't figured out how I want to use it. Making a game is a bit of a big bite to chew.
I don't know if this is something to "knock out" or not. D&DB PDF handout creator. The amount of time it takes to format stuff "just right" and for all situations...
D&DB PDF handout creator. Document Templates: Dungeoneer, Dungeoneer D&D, d20 template
Quick Non-Player Charatcer Roster
Nimble character sheet - turn into form-fillable
What do you really need right now? If it's a fully rules-as-written Fourth Edition D&D Random Dragon Generator with full specs and their treasure hoard then you're in luck! You really love 4th Edition D&D, right? Check out this spectacular specimen from April 30, 1995. There's also a slightly updated preface with dragon presets.
Activity Hooks using flavor from charater.
Try the radically earlier version of the book of names developed in 1995. It supports fifteen person name flavors.
The analog to person name generation is the ancient place generation system It was also developed in 1995. It supports fourteen customized place names.
Procedurally driven map creation is wonderful these days. There are many open source solutions and public services. Back in the early days of the Internet, real developers wrote in C. And then they had to figure out how to make a user interface. I made an interface to these Large Scale Maps, hacked the original source to make it more configurable and then let it sit there and get used hundreds of thousands of times. Then it died and I had to bring it back to life ten years later.
Zork XII
What do you need more of? Is your answer ever fake electronic dice? That's what you think of every day, right? Well back in 1995 this was semi-useful. Casting Dice. It still is kinda cool in a geeky way that it does numbers to English words.
Simple. Ancient. Probably useless. What is it? An Initiative Roller.
How many coins fit in a pouch? in a small chest? a large chest? How much does it weigh if we need to transport it? Surprisingly useful information and a tool tell you all you need to know about coin weights and measures. How many gold pieces fit in a 10" wide by 8" deep by 5" high small chest? Find out.
Why might you want a 13 month, 28 days per month fantasy calendar? Back in 1994 I thought it was a good idea for extra days off. Every 28 years.