Conjurer’s Recall

Primary
Gate
Secondary
Scrying
Ritual casting time
20 minutes
Base Duration
Up to 1 minute
Base spell component costs
6000 gp
Description
You name (or unerringly identify) a creature and fix it in the scrying vision as the ritual reaches its crescendo—then a gate opens where you choose. The portal anchors with unsettling certainty to the viewed creature’s location, effectively “pulling the destination to you.” (Best used as preparation, not in the thick of battle.)

Sealed Audience

Primary
Gate
Secondary
Magic Circle
Ritual casting time
20 minutes
Base Duration
Up to 1 minute
Base spell component costs
5100 gp
Description
You open a gate into a prepared warding circle. The portal forms at the circle’s edge, and the circle’s geometry becomes part prison, part parley-table—an old rite for dangerous negotiations and controlled summonings.

Vault-Key Retrieval

Primary
Drawmij’s Instant Summons
Secondary
Scrying
Ritual casting time
20 minutes
Base Duration
Until dispelled
Base spell component costs
2000 gp
Description
You call the marked object to your hand and braid the scrying thread through the same working, letting you confirm what arrives (and whether it bears signs of tampering). Favored for retrieving signets, keys, ledgers, and blackmail relics.

Relicbound Translation

Primary
Teleport
Secondary
Scrying
Ritual casting time
20 minutes
Base Duration
Instantaneous
Base spell component costs
1000 gp
Description
You teleport your company, but the destination is anchored to the object you can clearly observe through the scrying working. Treasure-hunters prize this rite: a stolen relic becomes a beacon you can ride across the world.

Cursebreaker’s Rite

Primary
Remove Curse
Secondary
Greater Restoration; Identify
Ritual casting time
30 minutes
Base Duration
Instantaneous
Base spell component costs
200 gp
Description
You don’t merely snap the curse—you unweave it, restore what the malediction has warped, and read what lingers. This is the gold standard for cursed heirlooms and layered item afflictions.

Ancestral Unraveling

Primary
Legend Lore
Secondary
Remove Curse; Greater Restoration
Ritual casting time
30 minutes
Base Duration
Instantaneous
Base spell component costs
550 gp
Description
When a curse is older than the kingdom that fears it, you learn its true story first—names, vows, places, and bloodlines—then break it at the root. The rite is as much revelation as remedy.

Ossuary Genesis

Primary
Create Undead
Secondary
Magic Circle; Danse Macabre
Ritual casting time
30 minutes
Base Duration
Instantaneous
Base spell component costs
100 gp + 150 gp per corpse
Description
You raise potent dead inside a warded geometry that is part prison, part cradle. The circle’s runes become “instructions” that sink into bone and shadow as the undead rise, producing unusually disciplined results compared to crude battlefield animation.

Spirit-Tether Marshal

Primary
Planar Binding
Secondary
Magic Circle; Create Undead
Ritual casting time
30 minutes
Base Duration
24 hours
Base spell component costs
1100 gp + 150 gp per corpse
Description
This blasphemous working binds an extraplanar spirit into a prepared corpse (or corpses), enforcing obedience with planar law and sigil-geometry. The result is an undead lieutenant whose will is leashed by the binding’s terms.

Oath Through the Looking Glass

Primary
Geas
Secondary
Scrying
Ritual casting time
20 minutes
Base Duration
30 days
Base spell component costs
1000 gp
Description
You lace the compulsion into the same sympathetic thread that lets you see your target. The geas rides the scrying conduit like a whispered verdict, reaching a creature you can observe across leagues—so long as the divination holds.

Harvest of the Valley

Primary
Control Weather
Secondary
Plant Growth; Move Earth
Ritual casting time
30 minutes
Base Duration
Up to 8 hours
Base spell component costs
0 gp
Description
You don’t help a field—you rewrite a season. Rains arrive on time, winds spare blossoms, soils are coaxed into kinder shapes, and growth surges across broad farmland. This rite is performed from standing stones, hilltop circles, or river confluences, and is rarely of use in combat.

Hunter’s Certainty

Primary
Scrying
Secondary
Locate Creature; Find the Path
Ritual casting time
30 minutes
Base Duration
Up to 10 minutes
Base spell component costs
1100 gp
Description
One working shows you the quarry, another points to the quarry, and the third teaches your feet the fastest honest route. The result is unnervingly practical: “There—and this is how we get there,” even through tangled roads and forgotten passes.

Jubilee of a Thousand Lanterns

Primary
Mirage Arcane
Secondary
Programmed Illusion; Heroes’ Feast
Ritual casting time
30 minutes
Base Duration
10 days
Base spell component costs
1025 gp
Description
You conjure a celebration that feels like legend: streets become rivers of light, music arrives on cue, scents of spice and citrus drift on warm air, and a feast fit for dignitaries anchors the revel. The illusions carry the spectacle to hundreds as shared mood and pageantry (a downtime or civic rite, not a battlefield trick).