Conjurer’s Recall
- Primary
- Gate
- Secondary
- Scrying
- Ritual casting time
- 20 minutes
- Base Duration
- Up to 1 minute
- Base spell component costs
- 6000 gp
- Description
- You name (or unerringly identify) a creature and fix it in the scrying vision as the ritual reaches its crescendo—then a gate opens where you choose. The portal anchors with unsettling certainty to the viewed creature’s location, effectively “pulling the destination to you.” (Best used as preparation, not in the thick of battle.)
Sealed Audience
- Primary
- Gate
- Secondary
- Magic Circle
- Ritual casting time
- 20 minutes
- Base Duration
- Up to 1 minute
- Base spell component costs
- 5100 gp
- Description
- You open a gate into a prepared warding circle. The portal forms at the circle’s edge, and the circle’s geometry becomes part prison, part parley-table—an old rite for dangerous negotiations and controlled summonings.
Vault-Key Retrieval
- Primary
- Drawmij’s Instant Summons
- Secondary
- Scrying
- Ritual casting time
- 20 minutes
- Base Duration
- Until dispelled
- Base spell component costs
- 2000 gp
- Description
- You call the marked object to your hand and braid the scrying thread through the same working, letting you confirm what arrives (and whether it bears signs of tampering). Favored for retrieving signets, keys, ledgers, and blackmail relics.
Relicbound Translation
- Primary
- Teleport
- Secondary
- Scrying
- Ritual casting time
- 20 minutes
- Base Duration
- Instantaneous
- Base spell component costs
- 1000 gp
- Description
- You teleport your company, but the destination is anchored to the object you can clearly observe through the scrying working. Treasure-hunters prize this rite: a stolen relic becomes a beacon you can ride across the world.
Cursebreaker’s Rite
- Primary
- Remove Curse
- Secondary
- Greater Restoration; Identify
- Ritual casting time
- 30 minutes
- Base Duration
- Instantaneous
- Base spell component costs
- 200 gp
- Description
- You don’t merely snap the curse—you unweave it, restore what the malediction has warped, and read what lingers. This is the gold standard for cursed heirlooms and layered item afflictions.
Ancestral Unraveling
- Primary
- Legend Lore
- Secondary
- Remove Curse; Greater Restoration
- Ritual casting time
- 30 minutes
- Base Duration
- Instantaneous
- Base spell component costs
- 550 gp
- Description
- When a curse is older than the kingdom that fears it, you learn its true story first—names, vows, places, and bloodlines—then break it at the root. The rite is as much revelation as remedy.
Ossuary Genesis
- Primary
- Create Undead
- Secondary
- Magic Circle; Danse Macabre
- Ritual casting time
- 30 minutes
- Base Duration
- Instantaneous
- Base spell component costs
- 100 gp + 150 gp per corpse
- Description
- You raise potent dead inside a warded geometry that is part prison, part cradle. The circle’s runes become “instructions” that sink into bone and shadow as the undead rise, producing unusually disciplined results compared to crude battlefield animation.
Spirit-Tether Marshal
- Primary
- Planar Binding
- Secondary
- Magic Circle; Create Undead
- Ritual casting time
- 30 minutes
- Base Duration
- 24 hours
- Base spell component costs
- 1100 gp + 150 gp per corpse
- Description
- This blasphemous working binds an extraplanar spirit into a prepared corpse (or corpses), enforcing obedience with planar law and sigil-geometry. The result is an undead lieutenant whose will is leashed by the binding’s terms.
Oath Through the Looking Glass
- Primary
- Geas
- Secondary
- Scrying
- Ritual casting time
- 20 minutes
- Base Duration
- 30 days
- Base spell component costs
- 1000 gp
- Description
- You lace the compulsion into the same sympathetic thread that lets you see your target. The geas rides the scrying conduit like a whispered verdict, reaching a creature you can observe across leagues—so long as the divination holds.
Harvest of the Valley
- Primary
- Control Weather
- Secondary
- Plant Growth; Move Earth
- Ritual casting time
- 30 minutes
- Base Duration
- Up to 8 hours
- Base spell component costs
- 0 gp
- Description
- You don’t help a field—you rewrite a season. Rains arrive on time, winds spare blossoms, soils are coaxed into kinder shapes, and growth surges across broad farmland. This rite is performed from standing stones, hilltop circles, or river confluences, and is rarely of use in combat.
Hunter’s Certainty
- Primary
- Scrying
- Secondary
- Locate Creature; Find the Path
- Ritual casting time
- 30 minutes
- Base Duration
- Up to 10 minutes
- Base spell component costs
- 1100 gp
- Description
- One working shows you the quarry, another points to the quarry, and the third teaches your feet the fastest honest route. The result is unnervingly practical: “There—and this is how we get there,” even through tangled roads and forgotten passes.
Jubilee of a Thousand Lanterns
- Primary
- Mirage Arcane
- Secondary
- Programmed Illusion; Heroes’ Feast
- Ritual casting time
- 30 minutes
- Base Duration
- 10 days
- Base spell component costs
- 1025 gp
- Description
- You conjure a celebration that feels like legend: streets become rivers of light, music arrives on cue, scents of spice and citrus drift on warm air, and a feast fit for dignitaries anchors the revel. The illusions carry the spectacle to hundreds as shared mood and pageantry (a downtime or civic rite, not a battlefield trick).