Silent Breach

Primary
Knock
Secondary
Silence; Invisibility
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Open the way while unseen and unheard—best for heists and infiltration (prep).

Deepwater Team

Primary
Water Breathing
Secondary
Freedom of Movement; Control Water
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
A dive-team blessing: breathe below, move freely, and shape currents (expedition prep).

Aerial Strike Package

Primary
Fly
Secondary
Haste; Feather Fall
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Rapid aerial maneuvering with a built-in safety descent (pre-battle buff).

Ceiling Ghost

Primary
Spider Climb
Secondary
Invisibility; Pass without Trace
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Ceiling-crawling infiltration with minimal trace and maximal concealment (prep).

Homing Scout

Primary
Clairvoyance
Secondary
Locate Object; Sending
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
100 gp
Description
Find the thing, observe near it, then coordinate the retrieval team (downtime/ops).

Manhunt Command

Primary
Scrying
Secondary
Locate Creature; Sending
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
1000 gp
Description
Track a quarry, confirm their location, then relay orders with precision (downtime/ops).

Polyglot Witness

Primary
Speak with Dead
Secondary
Tongues; Gentle Repose
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Preserve remains, overcome language barriers, and extract coherent testimony (investigation).

Sanctum Seal

Primary
Magic Circle
Secondary
Protection from Evil and Good; Dispel Magic
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
100 gp
Description
A sanctified barrier that wards, bars, and purges hostile influences (sanctum prep).

Complete Cleansing

Primary
Remove Curse
Secondary
Greater Restoration; Dispel Magic
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
100 gp
Description
A comprehensive cleansing for layered afflictions and magical contaminants (downtime).

Field Triage Rite

Primary
Lesser Restoration
Secondary
Aid; Protection from Poison
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Stabilize, strengthen, and ward against toxins—ideal for plague zones and field clinics.

Triple Ward

Primary
Mage Armor
Secondary
Shield of Faith; Warding Bond
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
100 gp
Description
Barrier, blessing, and shared protection layered into one preparatory working (prep).

Ironbark

Primary
Stoneskin
Secondary
Barkskin; Aid
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
100 gp
Description
Hardened hide and flesh backed by bolstered vitality—frontline reinforcement (prep).

Dungeon Lens

Primary
Darkvision
Secondary
See Invisibility; Detect Magic
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
See in darkness, spot the unseen, and read the aura behind it—delving staple (prep).

Revealing Light

Primary
Daylight
Secondary
See Invisibility; Dispel Magic
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
A revealing radiance meant to expose glamours and burn away magical concealment (site clearing).

Trap-Crawl Package

Primary
Find Traps
Secondary
Detect Magic; Alarm
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Locate hazards, read magical threats, and lay a warning net behind you (prep).

Hidden Bolt-Hole Plus

Primary
Rope Trick
Secondary
Alarm; Pass without Trace
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
A hidden pocket refuge whose entrance is warded and whose approach leaves little sign.

Vaulted Cache

Primary
Leomund’s Secret Chest
Secondary
Arcane Lock; Nondetection
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
5100 gp
Description
A secured hidden cache that resists tampering and magical tracking (downtime).

Living Camouflage

Primary
Hallucinatory Terrain
Secondary
Plant Growth; Pass without Trace
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
A false landscape reinforced by real overgrowth, with evidence scrubbed from the scene (prep).

Silent Thorns

Primary
Entangle
Secondary
Spike Growth; Silence
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
A snaring thorn-field where movement hurts and cries don’t carry—ambush prep.

Perfect Capture Field

Primary
Web
Secondary
Grease; Hold Person
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Slip, stick, then lock the target in place—built for capture, not skirmish casting.

Whiteout Front

Primary
Sleet Storm
Secondary
Gust of Wind; Fog Cloud
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
A driven squall that erases sightlines and shoves foes into chaos (prep).

Trapped Wall

Primary
Wall of Stone
Secondary
Mold Earth; Glyph of Warding
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
200 gp
Description
Raise defenses, shape approaches, and seed the structure with a triggered punishment (fortification).

Moat-Maker

Primary
Control Water
Secondary
Create or Destroy Water; Water Walk
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Conjure volume, shape it, and keep allies mobile atop the chaos (siege/engineering).

Sanitary Camp

Primary
Leomund’s Tiny Hut
Secondary
Create Food and Water; Purify Food and Drink
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
A safe bivouac that also provisions and sanitizes supplies (expedition logistics).

Masked Signal Lantern

Primary
Continual Flame
Secondary
Magic Mouth; Nystul’s Magic Aura
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
60 gp
Description
A talking lantern with a disguised magical signature—ideal for covert signals.

Identity Suite

Primary
Disguise Self
Secondary
Alter Self; Nystul’s Magic Aura
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
A nearly flawless disguise that also defeats casual magical inspection (infiltration).

Deep Stasis

Primary
Feign Death
Secondary
Gentle Repose; Nondetection
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
25 gp
Description
A deep stasis that frustrates divination and keeps the body “safe” longer (escape prep).

Infiltrator’s Gift

Primary
Enhance Ability
Secondary
Invisibility; Spider Climb
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Skill, concealment, and mobility combined—built for heists and scouting (prep).

Spearpoint Blessing

Primary
Haste
Secondary
Freedom of Movement; Aid
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Speed, unrestrainable motion, and extra vitality—meant for the party’s spearpoint (prep).

Prisoner’s Truth

Primary
Hold Person
Secondary
Zone of Truth; Detect Thoughts
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Restraint plus truth pressure and intent reading—built for interrogation, not battle.

Silent Capture Rune

Primary
Glyph of Warding
Secondary
Silence; Hold Person
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
200 gp
Description
A rune that takes a target alive without a sound—ideal for clean captures (trap).

Dread Hex Rune

Primary
Glyph of Warding
Secondary
Bestow Curse; Fear
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
200 gp
Description
A trigger rune that breaks courage and marks the victim with lingering misfortune (trap).

Counterfeit Notice Ward

Primary
Magic Mouth
Secondary
Alarm; Illusory Script
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
20 gp
Description
False signage backed by real warning and a speaking object (intrigue/security).

Remote Ops Link

Primary
Rary’s Telepathic Bond
Secondary
Clairvoyance; Sending
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
100 gp
Description
Team link plus remote eye plus long-range command—excellent mission control (downtime/ops).

Recover the Hidden

Primary
Locate Object
Secondary
Detect Magic; See Invisibility
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Find the prize and reveal the tricks hiding it—built for heist recovery.

Beast Recon Courier

Primary
Speak with Animals
Secondary
Beast Sense; Animal Messenger
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Recruit a scout, see through its senses, then send it with a message (scouting/logistics).

Quarantine Rite

Primary
Detect Poison and Disease
Secondary
Purify Food and Drink; Lesser Restoration
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Diagnose, sanitize supplies, and treat the sick—field medicine in a circle.

Prepared Revival

Primary
Revivify
Secondary
Gentle Repose; Aid
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
300 gp
Description
Preserve the fallen, restore life, then bolster the survivor (medical prep).

Sealed Prison

Primary
Telekinesis
Secondary
Arcane Lock; Hold Person
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
25 gp
Description
Pin, paralyze, and secure exits—useful for dangerous prisoners (setup).

Muffled Firebreak

Primary
Wall of Fire
Secondary
Silence; Fog Cloud
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
A burning barricade shrouded and hushed—terror and concealment together (prep).

Disguised Blast Rune

Primary
Glyph of Warding
Secondary
Fireball; Nystul’s Magic Aura
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
200 gp
Description
A deadly rune whose magical signature lies—excellent for baited traps (trap).

Killing Gale

Primary
Cone of Cold
Secondary
Sleet Storm; Gust of Wind
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Freezing devastation paired with battlefield chaos—often best as an ambush or siege prep.

Wardbreaker Suite

Primary
Dispel Magic
Secondary
Detect Magic; Counterspell
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
0 gp
Description
Locate hostile effects, strip them, and blunt retaliation—ideal before a breach.

Binding Chamber

Primary
Planar Binding
Secondary
Magic Circle; Dispel Magic
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
1100 gp
Description
A secured binding rite designed to prevent escape and counter planar tricks (downtime/site ritual).

Masked Company

Primary
Seeming
Secondary
Pass without Trace; Nondetection
Ritual casting time
30 minutes
Base Duration
As primary spell
Base spell component costs
25 gp
Description
False faces, diminished trace, and resistance to magical scrutiny—excellent for covert travel.