Silent Breach
- Primary
- Knock
- Secondary
- Silence; Invisibility
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Open the way while unseen and unheard—best for heists and infiltration (prep).
Deepwater Team
- Primary
- Water Breathing
- Secondary
- Freedom of Movement; Control Water
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A dive-team blessing: breathe below, move freely, and shape currents (expedition prep).
Aerial Strike Package
- Primary
- Fly
- Secondary
- Haste; Feather Fall
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Rapid aerial maneuvering with a built-in safety descent (pre-battle buff).
Ceiling Ghost
- Primary
- Spider Climb
- Secondary
- Invisibility; Pass without Trace
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Ceiling-crawling infiltration with minimal trace and maximal concealment (prep).
Homing Scout
- Primary
- Clairvoyance
- Secondary
- Locate Object; Sending
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- Find the thing, observe near it, then coordinate the retrieval team (downtime/ops).
Manhunt Command
- Primary
- Scrying
- Secondary
- Locate Creature; Sending
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 1000 gp
- Description
- Track a quarry, confirm their location, then relay orders with precision (downtime/ops).
Polyglot Witness
- Primary
- Speak with Dead
- Secondary
- Tongues; Gentle Repose
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Preserve remains, overcome language barriers, and extract coherent testimony (investigation).
Sanctum Seal
- Primary
- Magic Circle
- Secondary
- Protection from Evil and Good; Dispel Magic
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- A sanctified barrier that wards, bars, and purges hostile influences (sanctum prep).
Complete Cleansing
- Primary
- Remove Curse
- Secondary
- Greater Restoration; Dispel Magic
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- A comprehensive cleansing for layered afflictions and magical contaminants (downtime).
Field Triage Rite
- Primary
- Lesser Restoration
- Secondary
- Aid; Protection from Poison
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Stabilize, strengthen, and ward against toxins—ideal for plague zones and field clinics.
Triple Ward
- Primary
- Mage Armor
- Secondary
- Shield of Faith; Warding Bond
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- Barrier, blessing, and shared protection layered into one preparatory working (prep).
Ironbark
- Primary
- Stoneskin
- Secondary
- Barkskin; Aid
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- Hardened hide and flesh backed by bolstered vitality—frontline reinforcement (prep).
Dungeon Lens
- Primary
- Darkvision
- Secondary
- See Invisibility; Detect Magic
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- See in darkness, spot the unseen, and read the aura behind it—delving staple (prep).
Revealing Light
- Primary
- Daylight
- Secondary
- See Invisibility; Dispel Magic
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A revealing radiance meant to expose glamours and burn away magical concealment (site clearing).
Trap-Crawl Package
- Primary
- Find Traps
- Secondary
- Detect Magic; Alarm
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Locate hazards, read magical threats, and lay a warning net behind you (prep).
Hidden Bolt-Hole Plus
- Primary
- Rope Trick
- Secondary
- Alarm; Pass without Trace
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A hidden pocket refuge whose entrance is warded and whose approach leaves little sign.
Vaulted Cache
- Primary
- Leomund’s Secret Chest
- Secondary
- Arcane Lock; Nondetection
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 5100 gp
- Description
- A secured hidden cache that resists tampering and magical tracking (downtime).
Living Camouflage
- Primary
- Hallucinatory Terrain
- Secondary
- Plant Growth; Pass without Trace
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A false landscape reinforced by real overgrowth, with evidence scrubbed from the scene (prep).
Silent Thorns
- Primary
- Entangle
- Secondary
- Spike Growth; Silence
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A snaring thorn-field where movement hurts and cries don’t carry—ambush prep.
Perfect Capture Field
- Primary
- Web
- Secondary
- Grease; Hold Person
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Slip, stick, then lock the target in place—built for capture, not skirmish casting.
Whiteout Front
- Primary
- Sleet Storm
- Secondary
- Gust of Wind; Fog Cloud
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A driven squall that erases sightlines and shoves foes into chaos (prep).
Trapped Wall
- Primary
- Wall of Stone
- Secondary
- Mold Earth; Glyph of Warding
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 200 gp
- Description
- Raise defenses, shape approaches, and seed the structure with a triggered punishment (fortification).
Moat-Maker
- Primary
- Control Water
- Secondary
- Create or Destroy Water; Water Walk
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Conjure volume, shape it, and keep allies mobile atop the chaos (siege/engineering).
Sanitary Camp
- Primary
- Leomund’s Tiny Hut
- Secondary
- Create Food and Water; Purify Food and Drink
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A safe bivouac that also provisions and sanitizes supplies (expedition logistics).
Masked Signal Lantern
- Primary
- Continual Flame
- Secondary
- Magic Mouth; Nystul’s Magic Aura
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 60 gp
- Description
- A talking lantern with a disguised magical signature—ideal for covert signals.
Identity Suite
- Primary
- Disguise Self
- Secondary
- Alter Self; Nystul’s Magic Aura
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A nearly flawless disguise that also defeats casual magical inspection (infiltration).
Deep Stasis
- Primary
- Feign Death
- Secondary
- Gentle Repose; Nondetection
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 25 gp
- Description
- A deep stasis that frustrates divination and keeps the body “safe” longer (escape prep).
Infiltrator’s Gift
- Primary
- Enhance Ability
- Secondary
- Invisibility; Spider Climb
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Skill, concealment, and mobility combined—built for heists and scouting (prep).
Spearpoint Blessing
- Primary
- Haste
- Secondary
- Freedom of Movement; Aid
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Speed, unrestrainable motion, and extra vitality—meant for the party’s spearpoint (prep).
Prisoner’s Truth
- Primary
- Hold Person
- Secondary
- Zone of Truth; Detect Thoughts
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Restraint plus truth pressure and intent reading—built for interrogation, not battle.
Silent Capture Rune
- Primary
- Glyph of Warding
- Secondary
- Silence; Hold Person
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 200 gp
- Description
- A rune that takes a target alive without a sound—ideal for clean captures (trap).
Dread Hex Rune
- Primary
- Glyph of Warding
- Secondary
- Bestow Curse; Fear
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 200 gp
- Description
- A trigger rune that breaks courage and marks the victim with lingering misfortune (trap).
Counterfeit Notice Ward
- Primary
- Magic Mouth
- Secondary
- Alarm; Illusory Script
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 20 gp
- Description
- False signage backed by real warning and a speaking object (intrigue/security).
Remote Ops Link
- Primary
- Rary’s Telepathic Bond
- Secondary
- Clairvoyance; Sending
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- Team link plus remote eye plus long-range command—excellent mission control (downtime/ops).
Recover the Hidden
- Primary
- Locate Object
- Secondary
- Detect Magic; See Invisibility
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Find the prize and reveal the tricks hiding it—built for heist recovery.
Beast Recon Courier
- Primary
- Speak with Animals
- Secondary
- Beast Sense; Animal Messenger
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Recruit a scout, see through its senses, then send it with a message (scouting/logistics).
Quarantine Rite
- Primary
- Detect Poison and Disease
- Secondary
- Purify Food and Drink; Lesser Restoration
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Diagnose, sanitize supplies, and treat the sick—field medicine in a circle.
Prepared Revival
- Primary
- Revivify
- Secondary
- Gentle Repose; Aid
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 300 gp
- Description
- Preserve the fallen, restore life, then bolster the survivor (medical prep).
Sealed Prison
- Primary
- Telekinesis
- Secondary
- Arcane Lock; Hold Person
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 25 gp
- Description
- Pin, paralyze, and secure exits—useful for dangerous prisoners (setup).
Muffled Firebreak
- Primary
- Wall of Fire
- Secondary
- Silence; Fog Cloud
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A burning barricade shrouded and hushed—terror and concealment together (prep).
Disguised Blast Rune
- Primary
- Glyph of Warding
- Secondary
- Fireball; Nystul’s Magic Aura
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 200 gp
- Description
- A deadly rune whose magical signature lies—excellent for baited traps (trap).
Killing Gale
- Primary
- Cone of Cold
- Secondary
- Sleet Storm; Gust of Wind
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Freezing devastation paired with battlefield chaos—often best as an ambush or siege prep.
Wardbreaker Suite
- Primary
- Dispel Magic
- Secondary
- Detect Magic; Counterspell
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Locate hostile effects, strip them, and blunt retaliation—ideal before a breach.
Binding Chamber
- Primary
- Planar Binding
- Secondary
- Magic Circle; Dispel Magic
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 1100 gp
- Description
- A secured binding rite designed to prevent escape and counter planar tricks (downtime/site ritual).
Masked Company
- Primary
- Seeming
- Secondary
- Pass without Trace; Nondetection
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 25 gp
- Description
- False faces, diminished trace, and resistance to magical scrutiny—excellent for covert travel.