Advanced Rituals
The rules in this section expand the ritual casting rules presented earlier in this chapter.
With your DM’s permission, spellcasters can weave multiple spells into a single, deliberate
working—slower than combat magic, but capable of stranger reach and greater scope.
Advanced Ritual Recipes (Two Spells)
Shroud of Stillness
- Primary
- Fog Cloud
- Secondary
- Silence
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A fog bank that devours sound within it—ideal for silent infiltrations (mostly prep).
Ghost Step
- Primary
- Invisibility
- Secondary
- Pass without Trace
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Unseen movement that leaves almost no trace—best for scouting and heist prep.
Black Veil
- Primary
- Darkness
- Secondary
- Invisibility
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A lightless concealment that keeps a hidden operative concealed even at close range (prep/ambush).
Forensic Lens
- Primary
- Detect Magic
- Secondary
- Identify
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- Sweep a scene for auras, then read the most relevant workings quickly (downtime).
Diplomat’s Tongue
- Primary
- Comprehend Languages
- Secondary
- Tongues
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Two-way understanding with nuance—excellent for parley.
Sealed Perimeter
- Primary
- Alarm
- Secondary
- Arcane Lock
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 25 gp
- Description
- A warded entry that both seals and warns (stronghold/camp).
Speaking Seal
- Primary
- Arcane Lock
- Secondary
- Magic Mouth
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 35 gp
- Description
- A lock that can challenge with passphrases or issue warnings (security).
Silent Knock
- Primary
- Knock
- Secondary
- Silence
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Locks yield without the signature thunder—heist-only utility (prep).
Rune of Capture
- Primary
- Glyph of Warding
- Secondary
- Hold Person
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 200 gp
- Description
- A trigger rune that paralyzes the first trespasser (trap).
Rune of Cinders
- Primary
- Glyph of Warding
- Secondary
- Fireball
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 200 gp
- Description
- A delayed blast trap bound to a surface or object (trap).
Hutwatch
- Primary
- Leomund’s Tiny Hut
- Secondary
- Alarm
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A safer camp with an early-warning edge.
Provisioned Shelter
- Primary
- Leomund’s Tiny Hut
- Secondary
- Create Food and Water
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A refuge that also supplies the party (expedition logistics).
Amphibian Blessing
- Primary
- Water Breathing
- Secondary
- Water Walk
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Swim, dive, or stride the surface at will—excellent travel magic.
Safe Flight
- Primary
- Fly
- Secondary
- Feather Fall
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Flight with a built-in descent failsafe (prep).
Silent Climber
- Primary
- Spider Climb
- Secondary
- Pass without Trace
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Ceiling routes become quiet infiltration lines (prep).
Truthsight Interrogation
- Primary
- Zone of Truth
- Secondary
- Detect Thoughts
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A truth field plus intent-reading—best as a social tool, not combat.
Gentle Command
- Primary
- Suggestion
- Secondary
- Calm Emotions
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A soothing persuasion that lands more cleanly in tense scenes.
Perfect Disguise
- Primary
- Disguise Self
- Secondary
- Alter Self
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Illusion + bodily change—more convincing even up close.
False Signature
- Primary
- Nystul’s Magic Aura
- Secondary
- Disguise Self
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A disguise that also “reads” wrong to magical inspection.
Hidden & Revealed
- Primary
- See Invisibility
- Secondary
- Detect Magic
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A layered sight for hidden creatures and hidden workings.
Homing Eye
- Primary
- Locate Object
- Secondary
- Clairvoyance
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- Find the thing, then observe near it to confirm placement (prep).
Preserved Testimony
- Primary
- Speak with Dead
- Secondary
- Gentle Repose
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Stabilize remains, then question them—an investigation staple.
Consecrated Barrier
- Primary
- Magic Circle
- Secondary
- Protection from Evil and Good
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- Stronger planar defense for a sanctum (prep).
Thorough Unweaving
- Primary
- Remove Curse
- Secondary
- Dispel Magic
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Strip both hex and scaffolding around it (downtime).
Purging Draft
- Primary
- Lesser Restoration
- Secondary
- Protection from Poison
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Cure and then ward against toxin relapse (medical).
Bonded Bulwark
- Primary
- Warding Bond
- Secondary
- Aid
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- Shared protection plus bolstered vitality (prep).
Layered Ward
- Primary
- Mage Armor
- Secondary
- Shield of Faith
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Arcane barrier reinforced by divine protection (prep).
Living Fortification
- Primary
- Stoneskin
- Secondary
- Barkskin
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- A rugged, resilient hide—frontliner prep.
Nightseer
- Primary
- Darkvision
- Secondary
- See Invisibility
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- See in the dark and through invisibility (delving).
Cleansing Radiance
- Primary
- Daylight
- Secondary
- Dispel Magic
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Bright clearing light paired with targeted unweaving (site clearing).
Beast Courier
- Primary
- Speak with Animals
- Secondary
- Animal Messenger
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Negotiate the message, then send the messenger.
Hazard Sense
- Primary
- Find Traps
- Secondary
- Detect Magic
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Flags mundane and magical threats more clearly (prep).
Hidden Bolt-Hole
- Primary
- Rope Trick
- Secondary
- Pass without Trace
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A concealed escape pocket that leaves minimal sign.
Veiled Cache
- Primary
- Leomund’s Secret Chest
- Secondary
- Nondetection
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 5075 gp
- Description
- A hidden stash that resists divination (downtime).
Diagnose & Cleanse
- Primary
- Detect Poison and Disease
- Secondary
- Purify Food and Drink
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Spot contamination, then remove it—hostile-environment staple.
Speaking Flame
- Primary
- Continual Flame
- Secondary
- Magic Mouth
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 60 gp
- Description
- A permanent light that can warn, signal, or deceive.
Slick Web
- Primary
- Web
- Secondary
- Grease
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Slip into strands—excellent capture trap (prep).
Driven Storm
- Primary
- Sleet Storm
- Secondary
- Gust of Wind
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A pushing blizzard front that wrecks footing and sight (prep).
Thicket Snare
- Primary
- Plant Growth
- Secondary
- Entangle
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Rapid overgrowth that grips intruders (prep).
Quiet Killfield
- Primary
- Spike Growth
- Secondary
- Silence
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Movement hurts and cries don’t carry (ambush prep).
Summoned Flood
- Primary
- Control Water
- Secondary
- Create or Destroy Water
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Add volume, then command it (siege/engineering).
Earthworks
- Primary
- Wall of Stone
- Secondary
- Mold Earth
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Walls plus trenches/berms—fast fortification.
Far Orders
- Primary
- Sending
- Secondary
- Rary’s Telepathic Bond
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Team link plus a long-range instruction burst.
Hidden Stasis
- Primary
- Feign Death
- Secondary
- Nondetection
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 25 gp
- Description
- Convincing death that’s harder to locate by magic (escape prep).
Unseen Talent
- Primary
- Enhance Ability
- Secondary
- Invisibility
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A hidden specialist with sharpened capability.
Unstoppable Speed
- Primary
- Haste
- Secondary
- Freedom of Movement
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Swift and hard to restrain (pre-battle buff).
Pinned & Burning
- Primary
- Hold Person
- Secondary
- Heat Metal
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- A capture-and-punish setup (trap/interrogation prep).
Rescue Preparation
- Primary
- Revivify
- Secondary
- Gentle Repose
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 300 gp
- Description
- Preserve the fallen, then restore life when needed (prep).
False Wilds
- Primary
- Hallucinatory Terrain
- Secondary
- Pass without Trace
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Fake landscape plus scrubbed evidence (ambush/escape).
Compelling Document
- Primary
- Illusory Script
- Secondary
- Suggestion
- Ritual casting time
- 20 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 10 gp
- Description
- A message that reads “right” and nudges action (intrigue).
Advanced Ritual Recipes (Three Spells)
Ghost Step Supreme
- Primary
- Invisibility
- Secondary
- Pass without Trace; Silence
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Unseen, untracked, and near-silent infiltration (prep).
Ward-Hut Bastion
- Primary
- Leomund’s Tiny Hut
- Secondary
- Alarm; Glyph of Warding
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 200 gp
- Description
- A camp with warning and a lethal “line you don’t cross” (prep).
Read & Rewrite
- Primary
- Detect Magic
- Secondary
- Identify; Nystul’s Magic Aura
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 100 gp
- Description
- Analyze magic, then mask the signature to defeat inspection (counter-intel).
Courtroom Extraction
- Primary
- Zone of Truth
- Secondary
- Detect Thoughts; Suggestion
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 0 gp
- Description
- Truth pressure, intent reading, then a guided next step (social).
Talking Lockdown
- Primary
- Arcane Lock
- Secondary
- Alarm; Magic Mouth
- Ritual casting time
- 30 minutes
- Base Duration
- As primary spell
- Base spell component costs
- 35 gp
- Description
- A sealed entry that warns and speaks challenges/threats (security).