| Two Bronze Dragons |
Bronze dragons having nightsight, seeing equally well in daylight or darkness (infravision 60'). They have 120 degree vision, a keen sense of smell and focusing ears to pinpoint sound. Because of these characteristics, dragons are considered to detect hidden and see invisible which only improves with age. Their breath weapon can only be used three times a day.
One Average Ancient Bronze Dragon Frequency: Rare
Attack Level: 9
Armor Class: 0
Move: 9/24
Hit Points: 72
Number of Attacks: 3
Damage/Attack: 1-6/1-6/4-24
Special Attacks: Breath weapon and possible magic use
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Exceptional
Alignment: Lawful Good
Size: Average
Psionic Ability: Nil
Psionic Attack/Defense Modes: Nil
Other:
- He can be subdued more easily than killed.
- He can detect hidden or invisible things or creatures within 8".
- He can not speak. (There was a 60% chance)
- He can not use magic. (There was a 60% chance)
- He will not be sleeping. (There was a 25% chance)
- He will be in his lair. (There was a 45% chance)
- He radiates fear causing all creatures under 1 hit die to flee in panic for 4-24 rounds. Creatures with less than three hit dice save vs magic or are paralyzed with fear (50%) or panic (50%) and flee for 4-34 rounds. Creatures with three or more hit dice fight at a -1 to hit unless they also save. Creatures with six or more hit dice automatically disregard the aura affect.
- He saves as a level 18 fighter.
Treasure, by type, in lair
- H
- 18 assorted pieces of jewelry, 59372 gold pieces
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- S
- 2d8 potions (magic)
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- T
- 1d4 scrolls (magic)
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One Average Very Young Bronze Dragon Frequency: Rare
Attack Level: 9
Armor Class: 0
Move: 9/24
Hit Points: 9
Number of Attacks: 3
Damage/Attack: 1-6/1-6/4-24
Special Attacks: Breath weapon and possible magic use
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Exceptional
Alignment: Lawful Good
Size: Average
Psionic Ability: Nil
Psionic Attack/Defense Modes: Nil
Other:
- He can be subdued more easily than killed.
- He can detect hidden or invisible things or creatures within 1".
- He can speak. (There was a 60% chance)
- He can not use magic. (There was a 50% chance)
- He will not be sleeping. (There was a 25% chance)
- He will not be in his lair. (There was a 45% chance)
- He saves as a level 9 fighter.
Treasure, by type, in lair
- H
- 49759 silver pieces, 6 assorted gems, 52392 gold pieces
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- S
- 2d8 potions (magic)
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- T
- No treasure found.
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